Procedurally generated block types (larger)
Hantverk'n » Devlog
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Overhaul of buffer use in voxel engine7 days ago
- Tetahexacontree 4x4x4 Occupancy Bitmasks Lookup Table19 days ago
- Voxel-level ambient occlusion optimization bits generation via compute shader60 days ago
- Image rotation via shearing65 days ago
- Rotation without rotating66 days ago
- Voxel volume mipmaps generation via compute shader67 days ago
- Dynamic global illumination methods79 days ago
- More ambient occlusions optimizationsAug 30, 2024
- Procedurally generated grooved, cracked brick blocksAug 27, 2024
- Procedurally generated cobblestone blocks with surface indentationsAug 27, 2024
Comments
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ohh ncie look good keep it going>_<
Thank you!
I'm going to add many tiling procedurally generated block types. It will also support 3D textures for block types too where a procedural generation algorithm is too expensive at runtime or too complicated to implement.