A downloadable game

Work in progress!!!

Voxel adventure & exploration game with an open "sandbox" world .  Game play will include removing and placing blocks (voxels), item crafting, monsters and varied terrains by biome.  Voxels will be tiny at 1/8 of a meter squared in size each.

I'm implementing the engine for this game which uses high performance voxel volume  based octree ray marching rendering from scratch in C++ using the Vulkan graphics API.  There will be a level of detail system to allow for efficient far render distances with such tiny voxels.

Development log

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