Hantverk'n
A downloadable game
Work in progress!!!
Voxel adventure & exploration game with an open "sandbox" world . Game play will include removing and placing blocks (voxels), item crafting, monsters and varied terrains by biome. Voxels will be tiny at 1/8 of a meter squared in size each.
I'm implementing the engine for this game which uses high performance voxel volume based octree ray marching rendering from scratch in C++ using the Vulkan graphics API. There will be a level of detail system to allow for efficient far render distances with such tiny voxels.
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
Development log
- Voxel raymarching now with fragment shading rate38 days ago
- Raymarching higher resolution voxelized Sponza model43 days ago
- Fixed visual artifacts and running voxelized Sponza model43 days ago
- Massive model / scene46 days ago
- Another raymarching and sparse octree of voxel volumes growth demonstration47 days ago
- Octree growth test49 days ago
- Hybrid raymarching + raster rendering56 days ago
- Improved voxel ambient occlusion lighting65 days ago
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