Fixed bug with dynamic direct sunlight and level of detail


I realized the direct sunlight rays marched at non-highest levels of detail were not starting from correctly intended world space coordinates.  This video shows off dynamic direct sunlight with bug fix at various (color coded) levels of detail.

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(+1)

Still working on it?

I need to dig back into it.  I started feeling burnt out, so I took a break.  Conceptually, I think I've got some of cone traced GI figured out, but not sure how correct it is...

Thank you for asking!