Fixed bug with dynamic direct sunlight and level of detail
Vorxel » Devlog
I realized the direct sunlight rays marched at non-highest levels of detail were not starting from correctly intended world space coordinates. This video shows off dynamic direct sunlight with bug fix at various (color coded) levels of detail.
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Voxel Cone Tracing Experiment4 days ago
- Dynamic direct sunlight working with level of detail7 days ago
- Improved dynamic direct sunlight12 days ago
- Dynamic direct sunlight13 days ago
- Previous folly and finally success20 days ago
- Rasterized triangles are evil!29 days ago
- Procedurally Generated Blocks (Video)32 days ago
- Fog is working again35 days ago
- Improved fragment/compute shading rates37 days ago
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