Fixed bug with dynamic direct sunlight and level of detail
Vorxel » Devlog
I realized the direct sunlight rays marched at non-highest levels of detail were not starting from correctly intended world space coordinates. This video shows off dynamic direct sunlight with bug fix at various (color coded) levels of detail.
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Voxel Cone Tracing ExperimentFeb 04, 2025
- Dynamic direct sunlight working with level of detailFeb 01, 2025
- Improved dynamic direct sunlightJan 27, 2025
- Dynamic direct sunlightJan 26, 2025
- Previous folly and finally successJan 19, 2025
- Rasterized triangles are evil!Jan 10, 2025
- Procedurally Generated Blocks (Video)Jan 07, 2025
- Fog is working againJan 04, 2025
- Improved fragment/compute shading ratesJan 02, 2025
Comments
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Still working on it?
I need to dig back into it. I started feeling burnt out, so I took a break. Conceptually, I think I've got some of cone traced GI figured out, but not sure how correct it is...
Thank you for asking!