Rotation without rotating
Hantverk'n » Devlog
I came across this and found it very fascinating! It could be used to rotate groups of voxels about an axis without rotating them (keep them grid aligned).
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Overhaul of buffer use in voxel engine8 days ago
- Tetahexacontree 4x4x4 Occupancy Bitmasks Lookup Table20 days ago
- Voxel-level ambient occlusion optimization bits generation via compute shader60 days ago
- Image rotation via shearing65 days ago
- Voxel volume mipmaps generation via compute shader67 days ago
- Dynamic global illumination methods80 days ago
- More ambient occlusions optimizationsAug 30, 2024
- Procedurally generated grooved, cracked brick blocksAug 27, 2024
- Procedurally generated cobblestone blocks with surface indentationsAug 27, 2024
Comments
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[Adding this here so as to not fill my devlog with external resources.]
I just came across this article linked to on the r/VoxelGameDev subreddit. Those developing voxel engines may find this useful.
A guide to fast voxel ray tracing using sparse 64-trees
Awesome thanks, both these seem amazing!
Link to PDF explaining how to do Three-Dimensional Rotations By Three Shears