Rotation without rotating
Vorxel » Devlog
I came across this and found it very fascinating! It could be used to rotate groups of voxels about an axis without rotating them (keep them grid aligned).
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fixed bug with dynamic direct sunlight and level of detail14 days ago
- Voxel Cone Tracing Experiment14 days ago
- Dynamic direct sunlight working with level of detail17 days ago
- Improved dynamic direct sunlight22 days ago
- Dynamic direct sunlight23 days ago
- Previous folly and finally success30 days ago
- Rasterized triangles are evil!39 days ago
- Procedurally Generated Blocks (Video)42 days ago
- Fog is working again45 days ago
- Improved fragment/compute shading rates47 days ago
Comments
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[Adding this here so as to not fill my devlog with external resources.]
I just came across this article linked to on the r/VoxelGameDev subreddit. Those developing voxel engines may find this useful.
A guide to fast voxel ray tracing using sparse 64-trees
Awesome thanks, both these seem amazing!
Link to PDF explaining how to do Three-Dimensional Rotations By Three Shears