Procedurally generated grooved, cracked brick blocks
Hantverk'n » Devlog
Left is grooved and right is non-grooved:
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fast and Accurate Color Depth Conversion1 day ago
- Update: Hilbert Curve surface grooved stone block3 days ago
- Hilbert Curve surface grooved stone block3 days ago
- Overhaul of buffer use in voxel engine15 days ago
- Tetahexacontree 4x4x4 Occupancy Bitmasks Lookup Table27 days ago
- Voxel-level ambient occlusion optimization bits generation via compute shader68 days ago
- Image rotation via shearing73 days ago
- Rotation without rotating74 days ago
- Voxel volume mipmaps generation via compute shader75 days ago
- Dynamic global illumination methods87 days ago
Comments
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This is easily the best version.
Thank you!
I tweaked the grooved version so the brick voxels underneath grooves are sometimes darkened too (with respect to cracks noise function). It's subtle, but adds a little more nuance.