Voxel raymarching and much better performance
Hantverk'n » Devlog
I changed the layout of the buffers (tetrahexacontree and voxels) used with the glsl shader to be more cache friendly and now I'm seeing frame rates around 200 while exploring this high detail voxel model of a village. I'm currently working on level of detail rendering for even more performance improvement.
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
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