Raymarching higher resolution voxelized Sponza model
Hantverk'n » Devlog
I realized the only voxelized Sponza model files I could find have a quantized color palette and that is why there are not smooth gradients of colors.
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Voxel raymarching now with fragment shading rate50 days ago
- Fixed visual artifacts and running voxelized Sponza model55 days ago
- Massive model / scene59 days ago
- Another raymarching and sparse octree of voxel volumes growth demonstration59 days ago
- Octree growth test62 days ago
- Hybrid raymarching + raster rendering68 days ago
- Improved voxel ambient occlusion lighting77 days ago
- More stylized ambient occlusion81 days ago
- Now with MagicaVoxel file loading...82 days ago
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