Massive model / scene
Hantverk'n » Devlog
Statistics:
1589 octree nodes (non-leaf),
5363 octree volumes (leaf nodes),
889171 (21966848) voxels
That's 889,171 non-air voxels and 21,966,848 voxels if air voxels in volumes are counted! No wonder the frame-rate struggles. Once I add level-of-detail optimized rendering the raymarching will run faster for distant volumes.
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Voxel-level ambient occlusion optimization bits generation via compute shader38 days ago
- Image rotation via shearing43 days ago
- Rotation without rotating44 days ago
- Voxel volume mipmaps generation via compute shader45 days ago
- Dynamic global illumination methods57 days ago
- More ambient occlusions optimizations84 days ago
- Procedurally generated grooved, cracked brick blocks87 days ago
- Procedurally generated cobblestone blocks with surface indentations87 days ago
- Procedurally generated mortar grooved brick blocks88 days ago
- Testing other colors of procedurally generated mushrooms91 days ago
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