Massive model / scene
Hantverk'n » Devlog
Statistics:
1589 octree nodes (non-leaf),
5363 octree volumes (leaf nodes),
889171 (21966848) voxels
That's 889,171 non-air voxels and 21,966,848 voxels if air voxels in volumes are counted! No wonder the frame-rate struggles. Once I add level-of-detail optimized rendering the raymarching will run faster for distant volumes.
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Voxel raymarching now with fragment shading rate50 days ago
- Raymarching higher resolution voxelized Sponza model55 days ago
- Fixed visual artifacts and running voxelized Sponza model56 days ago
- Another raymarching and sparse octree of voxel volumes growth demonstration60 days ago
- Octree growth test62 days ago
- Hybrid raymarching + raster rendering68 days ago
- Improved voxel ambient occlusion lighting77 days ago
- More stylized ambient occlusion81 days ago
- Now with MagicaVoxel file loading...82 days ago
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