Massive model / scene
Hantverk'n » Devlog
Statistics:
1589 octree nodes (non-leaf),
5363 octree volumes (leaf nodes),
889171 (21966848) voxels
That's 889,171 non-air voxels and 21,966,848 voxels if air voxels in volumes are counted! No wonder the frame-rate struggles. Once I add level-of-detail optimized rendering the raymarching will run faster for distant volumes.
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Overhaul of buffer use in voxel engine5 days ago
- Tetahexacontree 4x4x4 Occupancy Bitmasks Lookup Table17 days ago
- Voxel-level ambient occlusion optimization bits generation via compute shader57 days ago
- Image rotation via shearing62 days ago
- Rotation without rotating64 days ago
- Voxel volume mipmaps generation via compute shader64 days ago
- Dynamic global illumination methods77 days ago
- More ambient occlusions optimizationsAug 30, 2024
- Procedurally generated grooved, cracked brick blocksAug 27, 2024
- Procedurally generated cobblestone blocks with surface indentationsAug 27, 2024
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