Another raymarching and sparse octree of voxel volumes growth demonstration
Hantverk'n » Devlog
This also tests dynamic use of Vulkan buffers for octree nodes and voxel volumes.
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Overhaul of buffer use in voxel engine5 days ago
- Tetahexacontree 4x4x4 Occupancy Bitmasks Lookup Table17 days ago
- Voxel-level ambient occlusion optimization bits generation via compute shader58 days ago
- Image rotation via shearing63 days ago
- Rotation without rotating64 days ago
- Voxel volume mipmaps generation via compute shader65 days ago
- Dynamic global illumination methods77 days ago
- More ambient occlusions optimizationsAug 30, 2024
- Procedurally generated grooved, cracked brick blocksAug 27, 2024
- Procedurally generated cobblestone blocks with surface indentationsAug 27, 2024
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