Prototype / proof of concept voxel ray marching
Hantverk'n » Devlog
I'm working on a voxel rendering engine written in C++ for a video game I'm planning on writing. Here is a prototype / proof of concept voxel bunny rendered with the Vulkan graphics API and glsl fragment shader using digital differential analyzer algorithm powered ray marching.
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
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