Fast and Accurate Color Depth Conversion
Vorxel » Devlog
My voxel engine uses colors which are converted from 24-bit to 16-bit color (5-bit red, 6-bit green, 5-bit blue) to allow space for additional properties (alpha, emissive, specular, and voxel level ambient occlusion face adjaceny bits) in each 32-bit voxel. Initially I was using naive RGB channels bit shifting code for 24-bit to 16-bit color conversion. These color conversion equations are much better than what I was using:
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fixed bug with dynamic direct sunlight and level of detail61 days ago
- Voxel Cone Tracing Experiment62 days ago
- Dynamic direct sunlight working with level of detail64 days ago
- Improved dynamic direct sunlight70 days ago
- Dynamic direct sunlight70 days ago
- Previous folly and finally success77 days ago
- Rasterized triangles are evil!86 days ago
- Procedurally Generated Blocks (Video)89 days ago
- Fog is working again92 days ago
- Improved fragment/compute shading rates94 days ago
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P.S. I've now switched to 15-bit RGB voxel color because I noticed some time ago in procedural block generation where a noise function it uses to modulate brightness of colors was slightly shifting voxel colors. The noise function modulates the RGB channels equally but because green had more bits (6), red (5) and blue (5) didn't have an even distribution with respect to the green channel.