Procedurally generated grooved, cracked brick blocks
Vorxel » Devlog
Left is grooved and right is non-grooved:
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Improved dynamic direct sunlight3 days ago
- Dynamic direct sunlight4 days ago
- Previous folly and finally success11 days ago
- Rasterized triangles are evil!20 days ago
- Procedurally Generated Blocks (Video)23 days ago
- Fog is working again26 days ago
- Improved fragment/compute shading rates28 days ago
- Debugging variable compute shader rates33 days ago
- Deferred gbuffer rendering update34 days ago
- Deferred gbuffer rendering via compute shader ray marching output35 days ago
Comments
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This is easily the best version.
Thank you!
I tweaked the grooved version so the brick voxels underneath grooves are sometimes darkened too (with respect to cracks noise function). It's subtle, but adds a little more nuance.