Experimenting with placing blocks of voxels using procedurally generated 3D textures
Vorxel » Devlog

Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fixed bug with dynamic direct sunlight and level of detail27 days ago
- Voxel Cone Tracing Experiment27 days ago
- Dynamic direct sunlight working with level of detail30 days ago
- Improved dynamic direct sunlight35 days ago
- Dynamic direct sunlight36 days ago
- Previous folly and finally success43 days ago
- Rasterized triangles are evil!52 days ago
- Procedurally Generated Blocks (Video)55 days ago
- Fog is working again58 days ago
- Improved fragment/compute shading rates60 days ago
Comments
Log in with itch.io to leave a comment.
nice
My inspiration for this comes from:
https://www.youtube.com/watch?v=WaZvDCmlERc&t=1s
https://jsfiddle.net/uzMPU/
yuhg