Fragment Shading Rates Graphics Settings
Vorxel » Devlog
In Graphics Settings, the red indicates 1x1 pixel shading rate, yellow indicates 2x2 and green indicates 4x4. What this means for performances is that the yellow area will render at about 4 times faster and green 16 times faster.
Screenshot superimposed with color coded shading rates:
and what the screen looks like:
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
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- Improved dynamic direct sunlight35 days ago
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- Previous folly and finally success43 days ago
- Rasterized triangles are evil!52 days ago
- Procedurally Generated Blocks (Video)55 days ago
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- Improved fragment/compute shading rates60 days ago
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