Fragment Shading Rates Graphics Settings
Vorxel » Devlog
In Graphics Settings, the red indicates 1x1 pixel shading rate, yellow indicates 2x2 and green indicates 4x4. What this means for performances is that the yellow area will render at about 4 times faster and green 16 times faster.
Screenshot superimposed with color coded shading rates:
and what the screen looks like:
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
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- Dynamic direct sunlight working with level of detailFeb 01, 2025
- Improved dynamic direct sunlightJan 27, 2025
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- Improved fragment/compute shading ratesJan 02, 2025
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