Voxel raymarching and much better performance
Vorxel » Devlog
I changed the layout of the buffers (tetrahexacontree and voxels) used with the glsl shader to be more cache friendly and now I'm seeing frame rates around 200 while exploring this high detail voxel model of a village. I'm currently working on level of detail rendering for even more performance improvement.
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fixed bug with dynamic direct sunlight and level of detail27 days ago
- Voxel Cone Tracing Experiment27 days ago
- Dynamic direct sunlight working with level of detail30 days ago
- Improved dynamic direct sunlight35 days ago
- Dynamic direct sunlight36 days ago
- Previous folly and finally success43 days ago
- Rasterized triangles are evil!52 days ago
- Procedurally Generated Blocks (Video)55 days ago
- Fog is working again58 days ago
- Improved fragment/compute shading rates60 days ago
Leave a comment
Log in with itch.io to leave a comment.