Voxel raymarching and much better performance
Vorxel » Devlog
I changed the layout of the buffers (tetrahexacontree and voxels) used with the glsl shader to be more cache friendly and now I'm seeing frame rates around 200 while exploring this high detail voxel model of a village. I'm currently working on level of detail rendering for even more performance improvement.
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fixed bug with dynamic direct sunlight and level of detail61 days ago
- Voxel Cone Tracing Experiment62 days ago
- Dynamic direct sunlight working with level of detail64 days ago
- Improved dynamic direct sunlight70 days ago
- Dynamic direct sunlight70 days ago
- Previous folly and finally success77 days ago
- Rasterized triangles are evil!86 days ago
- Procedurally Generated Blocks (Video)89 days ago
- Fog is working again92 days ago
- Improved fragment/compute shading rates94 days ago
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