Voxel raymarching now with fragment shading rate
Vorxel » Devlog
Here is the mask (if you will) of shading rates I'm using:
Red corresponds to a 1x1 to 1x1 fragment shading rate, green is 1x1 to 2x2, and blue is 1x1 to 4x4
This feature with be adjustable and will be by default set to off. On 4k monitors, this may be very useful for better rendering performance without a huge sacrifice in visual quality.
This explains what fragment shading rate is and why it's useful: https://docs.vulkan.org/samples/latest/samples/extensions/fragment_shading_rate_dynamic/README.html
Note that I am not using dynamic shading rate.
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
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- Dynamic direct sunlight working with level of detailFeb 01, 2025
- Improved dynamic direct sunlightJan 27, 2025
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- Procedurally Generated Blocks (Video)Jan 07, 2025
- Fog is working againJan 04, 2025
- Improved fragment/compute shading ratesJan 02, 2025
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