Massive model / scene
Vorxel » Devlog
Statistics:
1589 octree nodes (non-leaf),
5363 octree volumes (leaf nodes),
889171 (21966848) voxels
That's 889,171 non-air voxels and 21,966,848 voxels if air voxels in volumes are counted! No wonder the frame-rate struggles. Once I add level-of-detail optimized rendering the raymarching will run faster for distant volumes.
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Improved dynamic direct sunlight3 days ago
- Dynamic direct sunlight4 days ago
- Previous folly and finally success11 days ago
- Rasterized triangles are evil!20 days ago
- Procedurally Generated Blocks (Video)23 days ago
- Fog is working again26 days ago
- Improved fragment/compute shading rates28 days ago
- Debugging variable compute shader rates33 days ago
- Deferred gbuffer rendering update34 days ago
- Deferred gbuffer rendering via compute shader ray marching output35 days ago
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