Another raymarching and sparse octree of voxel volumes growth demonstration
Vorxel » Devlog
This also tests dynamic use of Vulkan buffers for octree nodes and voxel volumes.
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fixed bug with dynamic direct sunlight and level of detail65 days ago
- Voxel Cone Tracing Experiment65 days ago
- Dynamic direct sunlight working with level of detail68 days ago
- Improved dynamic direct sunlight73 days ago
- Dynamic direct sunlight74 days ago
- Previous folly and finally success81 days ago
- Rasterized triangles are evil!90 days ago
- Procedurally Generated Blocks (Video)93 days ago
- Fog is working again96 days ago
- Improved fragment/compute shading rates98 days ago
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