Prototype / proof of concept voxel ray marching
Vorxel » Devlog
I'm working on a voxel rendering engine written in C++ for a video game I'm planning on writing. Here is a prototype / proof of concept voxel bunny rendered with the Vulkan graphics API and glsl fragment shader using digital differential analyzer algorithm powered ray marching.
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fixed bug with dynamic direct sunlight and level of detail66 days ago
- Voxel Cone Tracing Experiment66 days ago
- Dynamic direct sunlight working with level of detail69 days ago
- Improved dynamic direct sunlight74 days ago
- Dynamic direct sunlight75 days ago
- Previous folly and finally success82 days ago
- Rasterized triangles are evil!91 days ago
- Procedurally Generated Blocks (Video)94 days ago
- Fog is working again97 days ago
- Improved fragment/compute shading rates99 days ago
Leave a comment
Log in with itch.io to leave a comment.