Procedurally generated mushrooms
Vorxel » Devlog
(Gills need stripes, but looks good otherwise.)

2D version of equations I'm using to generate cap shapes: https://www.desmos.com/calculator/flaxw9q8ht
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fixed bug with dynamic direct sunlight and level of detail64 days ago
- Voxel Cone Tracing Experiment64 days ago
- Dynamic direct sunlight working with level of detail67 days ago
- Improved dynamic direct sunlight72 days ago
- Dynamic direct sunlight73 days ago
- Previous folly and finally success80 days ago
- Rasterized triangles are evil!89 days ago
- Procedurally Generated Blocks (Video)92 days ago
- Fog is working again95 days ago
- Improved fragment/compute shading rates97 days ago
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