Procedurally generated mushrooms
Hantverk'n » Devlog
(Gills need stripes, but looks good otherwise.)
2D version of equations I'm using to generate cap shapes: https://www.desmos.com/calculator/flaxw9q8ht
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fast and Accurate Color Depth Conversion1 day ago
- Update: Hilbert Curve surface grooved stone block3 days ago
- Hilbert Curve surface grooved stone block3 days ago
- Overhaul of buffer use in voxel engine15 days ago
- Tetahexacontree 4x4x4 Occupancy Bitmasks Lookup Table27 days ago
- Voxel-level ambient occlusion optimization bits generation via compute shader68 days ago
- Image rotation via shearing73 days ago
- Rotation without rotating74 days ago
- Voxel volume mipmaps generation via compute shader75 days ago
- Dynamic global illumination methods87 days ago
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