Improved voxel ambient occlusion lighting
Hantverk'n » Devlog
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Voxel raymarching now with fragment shading rate50 days ago
- Raymarching higher resolution voxelized Sponza model55 days ago
- Fixed visual artifacts and running voxelized Sponza model56 days ago
- Massive model / scene59 days ago
- Another raymarching and sparse octree of voxel volumes growth demonstration60 days ago
- Octree growth test62 days ago
- Hybrid raymarching + raster rendering68 days ago
- More stylized ambient occlusion81 days ago
- Now with MagicaVoxel file loading...82 days ago
Leave a comment
Log in with itch.io to leave a comment.