Smooth shaded voxel ambient occlusion!
Vorxel » Devlog
I got smooth shaded voxel ambient occlusion working. I've implemented it in such a way as to have very little performance impact on the GLSL ray marching shader I wrote and this is all done in one render pass. I've also managed to still fit each voxel's data into a 32-bit integer which includes 16-bit RGB color (565), ambient occlusion weight value and a respective ambient occlusion weight centeroid.
There are some artifacts in the smooth ambient occlusion which I may be able to fix.
Flat ambient occlusion:
Smooth ambient occlusion:
Vorxel
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Fixed bug with dynamic direct sunlight and level of detail14 days ago
- Voxel Cone Tracing Experiment14 days ago
- Dynamic direct sunlight working with level of detail17 days ago
- Improved dynamic direct sunlight22 days ago
- Dynamic direct sunlight23 days ago
- Previous folly and finally success30 days ago
- Rasterized triangles are evil!39 days ago
- Procedurally Generated Blocks (Video)42 days ago
- Fog is working again45 days ago
- Improved fragment/compute shading rates47 days ago
Leave a comment
Log in with itch.io to leave a comment.