Smooth shaded voxel ambient occlusion!
Hantverk'n » Devlog
I got smooth shaded voxel ambient occlusion working. I've implemented it in such a way as to have very little performance impact on the GLSL ray marching shader I wrote and this is all done in one render pass. I've also managed to still fit each voxel's data into a 32-bit integer which includes 16-bit RGB color (565), ambient occlusion weight value and a respective ambient occlusion weight centeroid.
There are some artifacts in the smooth ambient occlusion which I may be able to fix.
Flat ambient occlusion:
Smooth ambient occlusion:
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
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