Voxel crash test bunny exploded!!!
Hantverk'n » Devlog
I'm working on the code to add and remove voxels. The code to break a voxel (remove) works fine, but there are bugs in the add voxel code which adds a voxel to the voxel volume octree and does updates to device buffers via Vulkan. Usually I get a crash, assertion and/or Vulkan validation errors when something goes wrong, but then I got this!!!
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
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