Fog is working again
Hantverk'n » Devlog
I've got fog working again after the deferred rendering changes broke it.
Hantverk'n
Status | In development |
Author | Teknologicus |
Genre | Adventure |
Tags | Exploration, Open World, Voxel |
More posts
- Improved fragment/compute shading rates4 days ago
- Debugging variable compute shader rates9 days ago
- Deferred gbuffer rendering update10 days ago
- Deferred gbuffer rendering via compute shader ray marching output11 days ago
- Fast and Accurate Color Depth Conversion16 days ago
- Update: Hilbert Curve surface grooved stone block18 days ago
- Hilbert Curve surface grooved stone block18 days ago
- Overhaul of buffer use in voxel engine30 days ago
- Tetahexacontree 4x4x4 Occupancy Bitmasks Lookup Table42 days ago
Comments
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Sweet! Looks great!
Thank you!
Wow man! You're super talented and it's really cool to see how nicely this game is coming along! Super excited to play it!
Thank you!